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Stat Modifiers

After our first session I had to come up with a way to make stat modifiers. The way I did it was have each player roll 6d6+1 dropping the lowest number to come up with their IV number. They rolled...

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Triumphant Return

NOTE: This post has no pertinent information for game, so feel free to ignore. So it’s been quite a while since I’ve posted on my blog or even looked at what I had written, but here is good new: I’ve...

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Using Base Stats

In my attempt to create a Pokemon, I was still stumped by how to roll stats. The base stats of a Pokemon are what differentiate it from other Pokemon and the IV numbers differentiate individual Pokemon...

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Using Base Stats 2

EDIT (2/22/11): In an attempt to shorten the homepage, I’m moving the summary to the top and you can find the reasoning behind the initial implementation of the base stats in the full post. Summary:...

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Remaining Stats

So far I have taken my recent work on base stats and started working on a web portion for displaying all the information for each Pokemon. Right now it displays a Pokemon’s size, speed, HD, EV Yield,...

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Website Update

I just wanted to update the blog and ensure everyone that I am still working. Specifically, I am working on the website that details each Pokemon’s stats, abilities, etc. I did take a break because I...

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Skill Sets

I’ve finished the evolution boxes for the most part on all Pokemon up to Gen IV. I’ve decided to hold off on finishing it completely until I get a better idea of how I want to style it (perhaps by...

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Pokemon Moves Part 1

It’s finally time for moves. I’ve been delaying this for so long because I know it’s going to be a lot of work. My biggest hope is figuring out the best course of action to precede. And that is mostly...

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Ability Scores

Summary The PP of each move is the PP of the game’s move divided by 5, plus Int mod. Every 10 EV points increases a specific ability score by 1 point. Att = Str Def = Dex Sp. Att = Int Sp. Def = Wis...

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Pokemon Moves Part 2

Summary I feel that most of these new moves are pretty straightforward and don’t need explanation. I was able to start some of the status-type moves, and the way they are used (i.e. targeting, area,...

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